

However, the Chrono Cross is definitely not as easy to like as the Trigger. As its relevance and usability have shrunk, and its predecessor has been re-released several times, those seeking it have been able to appreciate what it is: quietly brilliant, but also without triggers. This is what has happened to Chrono Cross over the past two decades.

So this criticism is invalid.Ī better question for Square Enix’s Q&A isn’t “why are you so smart,” but how Kato feels about a game that was so divisive at launch being re-evaluated as a cult classic. The point is: this story comes from the same guy who wrote a lot of what people love about Chrono Trigger. For Cross, Kato is alone, both writing and directing. Although he doesn’t get credit for it, because Trigger’s director’s chair is a melting pot of as many as five or six people. He was also one of several to take on a director role in that game. Kato wrote the script for Chrono Trigger based on Horii’s rough outline.

But the truth is, the most important lineage is there: Kato himself. As a result, the Chrono Cross has gone in a unique and interesting direction.Īt the time, many people believed that Time Travel was not a true sequel, because of the three “big names” that were hyped at the time of Chrono Trigger’s release (Final Fantasy’s Hironobu Sakaguchi, Dragon Quest’s Yuji Horii, and Dragon Ball’s Akira Toriyama) neither. Chrono Trigger is one of the best games ever made – why try to make a direct sequel? It will inevitably be disappointing. In hindsight, it seems like a particularly shrewd choice after so many years. While Chrono Cross’s story does involve Trigger’s direct influence and dangling threads, it’s a very self-contained game. In fact, most of them are probably dead? Things are intentionally vague. If you ever want to see all of your favorite time-travel heroes again, be prepared: you won’t. Here’s the main thing people should be aware of: this is just a sequel to Chrono Trigger in the loosest possible way. When I played Chrono Cross: Radical Dreamers Edition on the Nintendo Switch, I wondered if we’d see some of the same reactions again, just 20 years later. “It was far from well-received in Japan, where it was heavily criticized at the time with comments like ‘This story doesn’t make sense’ or ‘There’s no way a game like this could be a Chrono Trigger sequel! “It’s quite a minefield,” Kato said. Even in the text, Masato Kato (the original director of Chrono Cross and the main staff member of the original Chrono Trigger) has an interesting answer. In an in-house Square Enix interview, shared with the press as part of the remake review pack, a silly question asked the Time Traveler creator what it was like to be “so popular” with the first game - This is a wild misunderstanding of what Time Travel was like at the time, possibly based on some arguably overhyped and overhyped review scores that some outlets and writers have quietly denied since. But even in North America and Japan, things have not been smooth sailing. Given that its predecessor was never released in Europe, and Final Fantasy was only just really going international when it was released, it skipped Europe entirely. First, it wasn’t released in Europe at all. A group of newcomers will likely experience Serge and Kid’s adventures for the first time - which will once again open a 20-year-old can of worms.Ĭhrono Cross was unfairly criticized on PS1. It’s been decades in the making, but one of Square’s most unfortunately maligned games of its PS1 Silver Age is now finally getting its due.
